LouTheDesigner
New Member
So have any of you had experience teaching web design to students (Intro level course an a university)?
I've taught a few courses in philosophy, upper level, but I now have the chance to teach graphic design.. I have a curriculum set out for me, I'm just wondering what you think of it, as I'm not quite sure where to start,
The curriculum is as follows:
1. 3 credit course in Photoshop, Illustrator, and InDesign.
2. A basic art course (which I won't be teaching)
3. An introduction to DW and basic coding principles, combined with basic Flash
4. An intensified Flash course that gets into AS3 a bit more.
5. A course in typography.
6. An elective course in 3D development, (Maya and MotionBuilder)
7. A more advanced course in HTML/CSS, where I have the students produce professional-grade sites for homework (the sites are to be made free for organizations and companies -- the organizations being campus oriented ones that are yet to have a site for themselves, like the library)
8. A course in After Effects -- just to familiarize the students should they pursue this career.
9. A final class in which they produce a portfolio site with links to their works, development of business cards, letter heads, etc. (basically getting them familiarized with the "real world" and preparing them for it.
I noticed that none of the curriculum demands that they understand JS or PHP, but it's strongly suggested that they minor in programming (they teach Java there),
I'm somewhat militant against the university's lack of back-end programming. I was wondering what all of you think. Does the layout of courses seem appealing/appropriate to you? What would you change?
I'm going to demand that the students subscribe to lynda.com for training/homework.
BTW, if web design forum were a religion, anna would be Jesus (b/c she's awesome) and PixelPusher would be god. I'm an atheist, but I thought I'd give credit where it's due.
All the best --
Lou
I've taught a few courses in philosophy, upper level, but I now have the chance to teach graphic design.. I have a curriculum set out for me, I'm just wondering what you think of it, as I'm not quite sure where to start,
The curriculum is as follows:
1. 3 credit course in Photoshop, Illustrator, and InDesign.
2. A basic art course (which I won't be teaching)
3. An introduction to DW and basic coding principles, combined with basic Flash
4. An intensified Flash course that gets into AS3 a bit more.
5. A course in typography.
6. An elective course in 3D development, (Maya and MotionBuilder)
7. A more advanced course in HTML/CSS, where I have the students produce professional-grade sites for homework (the sites are to be made free for organizations and companies -- the organizations being campus oriented ones that are yet to have a site for themselves, like the library)
8. A course in After Effects -- just to familiarize the students should they pursue this career.
9. A final class in which they produce a portfolio site with links to their works, development of business cards, letter heads, etc. (basically getting them familiarized with the "real world" and preparing them for it.
I noticed that none of the curriculum demands that they understand JS or PHP, but it's strongly suggested that they minor in programming (they teach Java there),
I'm somewhat militant against the university's lack of back-end programming. I was wondering what all of you think. Does the layout of courses seem appealing/appropriate to you? What would you change?
I'm going to demand that the students subscribe to lynda.com for training/homework.
BTW, if web design forum were a religion, anna would be Jesus (b/c she's awesome) and PixelPusher would be god. I'm an atheist, but I thought I'd give credit where it's due.
All the best --
Lou
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